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Lumoona monster legends viability
Lumoona monster legends viability






His Relic Slots are very nice, Sword boosting dmg output and Trap offering some very very nasty options. His SC Precision allows him to land his shots easier early game and his SC AoE Guard Down is important for his Guard Down Hater setup. More precisely the Cold Blood is his bread and butter, allowing him to completely ignore all Taunts on the field and acting sort of as a semi-Pierce ability. Otherwise though very solid Attacker skill kit, which then leads to the trait which is his bread and butter. The only annoying aspect is that you won't always want to run his setups as they waste a turn where your enemies can easily strike back. On top of this he's also got a decent Single 30 + Ignite that has no CD or SC. The other gives him a Double Dmg Boost + True Vision which can be great at allowing him to easily strike hard and never miss a shot. One gives him a Dmg Boost + Guard Down Hater which synergizes with his consistent Guard Down setups.

lumoona monster legends viability

The most important aspect of his skill kit however is his setups as he is indeed a Fugitive Killer, so he wouldn't be a proper one without some specific setups, of which he has 2 very solid ones. None of his skills hits over 2 CDs either so he'll be relatively safe for longer battles. His highest values consist of Single 70 and AoE 40 which is pretty average and expected for a good Attacker.

lumoona monster legends viability

His offensive skills pack quite the punch and also come packing 3 different DoTs in Ignition, Bleed, and Shock. Permanent Cold Blood Trait and access to Guard Down + Self Guard Down setups are basically his whole niche, and he's not terrible at it. Klawax is quite the interesting Fire/Thunder Attacker. 2.1 Aw hell naw what they do to my mans Soonic the Hurdgehug.








Lumoona monster legends viability